AI Insights · Timothy · July 2022
Top 5 City Building Games on Android in the Middle East: Q2 2022
Discover the performance of the top 5 city-building games on Android in the Middle East during Q2 2022, including metrics on weekly downloads, revenue, and active users.
In Q2 2022, the Middle East saw notable performance from the top 5 city-building games on the Android platform. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends for Trading Legend, Land of Empires: Immortal, SimCity BuildIt, Merge County, and Global City: Building Games.
Trading Legend from 37GAMES Interactive Entertainment experienced steady weekly revenue, peaking at around $6.7K in mid-April. Weekly downloads showed variability, starting at 7.9K in late March and declining to zero by mid-June. Active users also decreased from 7.6K in late March to approximately 2.6K by the end of June.
Land of Empires: Immortal by Nuverse saw significant growth in revenue, culminating at $12K in the final week of June. Downloads peaked at 1.6K in late May, followed by a slight decline to 762 by the end of June. Active users rose from 375 in late March to 1K in late May, before dropping to 687 by the end of June.
SimCity BuildIt by ELECTRONIC ARTS showed consistent weekly revenue, reaching a high of $3.9K in mid-April. Weekly downloads fluctuated, peaking at 2.4K in mid-April and ending at 996 by late June. Active users maintained strong numbers, starting at 15.4K in late March and ending at 13.8K by the end of June.
Merge County from Microfun Limited saw a steady increase in revenue, peaking at $2.5K in early May. Weekly downloads began at 3.3K in late March, dropping to 684 by the end of June. Active users showed a slight decline, starting at 5.1K in late March and ending at around 4.1K by the end of June.
Global City: Building Games by MY.GAMES B.V. experienced modest weekly revenue, peaking at $993 in late March. Downloads fluctuated, reaching a high of 2.5K in late May and stabilizing at 1.2K by the end of June. Active users remained relatively stable, starting at 4.1K in late March and peaking at 5.3K in late May, before ending at 4.6K by the end of June.
For more detailed insights and data, visit Sensor Tower.